#include <deRender.hpp>
Collaboration diagram for IdeRender::deRenderStats:

Public Attributes | |
| IdeDriver::deDriverStats | DriverStats |
| information extracted from the driver | |
| long | VertexRenders |
| count of how many things were rendered | |
| long | IndexRenders |
| count of how many things were rendered | |
| long | PrimitiveRenders |
| count of how many things were rendered | |
| long | VBufferRenders |
| count of items regarding vertex buffers | |
| long | VBufferUpdates |
| count of items regarding vertex buffers | |
| long | VBufferSubRenders |
| count of items regarding vertex buffers | |
| long | VBuffersTotal |
| total number of vertex buffers used (and number that had indexed data) | |
| long | VBuffersIndexed |
| total number of vertex buffers used (and number that had indexed data) | |
| long | TexturesTotal |
| number of textures used | |
| long | TexturesChanged |
| number of texture switches | |
| long | MaterialsChanged |
| number of material changes during the frame | |
| long | BitmapsTotal |
| number of bitmaps total and in relation to a vertex buffer | |
| long | MinBitmapsPer |
| number of bitmaps total and in relation to a vertex buffer | |
| long | MaxBitmapsPer |
| number of bitmaps total and in relation to a vertex buffer | |
| long | MinLightsPer |
| number of lights per vertex buffer | |
| long | MaxLightsPer |
| number of lights per vertex buffer | |
| long | LightsVertNum [9] |
| long | RenderPasses |
| the scene may be rendered more than one time to optimize certain things | |
| long | VertexPasses |
| the scene may be rendered more than one time to optimize certain things | |
| deFloat | FarPlaneDistUsed |
| the frustum far plane distance used for rendering | |
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number of bitmaps total and in relation to a vertex buffer
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information extracted from the driver
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the frustum far plane distance used for rendering
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count of how many things were rendered
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each index stores the number of vertices rendered with that number of lights. ie, LightsVertNum[3] is the number of vertices rendered with 3 lights affecting them. |
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number of material changes during the frame
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number of bitmaps total and in relation to a vertex buffer
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number of lights per vertex buffer
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number of bitmaps total and in relation to a vertex buffer
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number of lights per vertex buffer
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count of how many things were rendered
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the scene may be rendered more than one time to optimize certain things
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number of texture switches
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number of textures used
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count of items regarding vertex buffers
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total number of vertex buffers used (and number that had indexed data)
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total number of vertex buffers used (and number that had indexed data)
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count of items regarding vertex buffers
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count of items regarding vertex buffers
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the scene may be rendered more than one time to optimize certain things
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count of how many things were rendered
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1.3-rc3